Chris Is…


Coop Gamer

Deep appreciation for games that push high level cooperative play like Mech Warrior (series), StarCraft (series), Deep Rock Galactic, The Forest (series), Guns of Icarus, Hell Divers 2, Diablo 3 (couch coop), and coop-survival games (genre).

Tech Artist

Concept-to-implementation experience in a wide range of technical art sub-disciplines including rigged characters, static assets, VFX assets, screen space effects, lighting systems, particle systems, physics, animation, shader design and development, 3D modeling, texture generation, simulation, and rendering.

Skills backed by in-depth technical development experience with the Unity Game engine. Deep understanding of Unity’s Physics, Animation, Sound, Animation, Game Event, Lighting, and Rendering systems.

Tool design and development experience based in experience working across the game development spectrum, from asset production, to programming and development, to production management, to design and business strategy.

Game Designer and Indie Developer

Interested in exploring new types of cooperative game play design informed by experience as a submariner, military officer, and life-long coop gamer.

Freelancer

Experience in bringing light-weight, flexible, expressive, and adaptive solutions to teams of different sizes.

Specializes in tailored solutions that consider style, team size, budget, team skill, efficiency, and scaling.

Educator

Graduate and undergraduate level instruction experience in game design, game development, programming, modeling, tech art, and game production.

Instruction is based in education, training, and experience including:

  • Master of Fine Arts - Game Design - Game Center, Tisch, NYU

  • Bachelor of Science - Systems Engineering - US Naval Academy

  • 9 years of game development experience

  • 7 years of contract game development and design experience

  • Theory and practice of effective online instruction in artistic, technical, and conceptual material